    ======================================================
    KNIGHTS OF THE OLD REPUBLIC MODIFICATION
    ======================================================

    AUTHOR:  Lordzapharos
    EMAIL:   Lordzapharos@yahoo.com
    NAME:    Items&GameplayMOD
    CREDITS: Just me!

    FILENAME:       ItemsandGameplayMOD.zip
    FILE SIZE:      ~1.35 MB
    DATE RELEASED:  September 24, 2007





    DESCRIPTION:
	This mod adds 29 base items ingame, 13 additional new color crystals, and changes feat points and
    force power points gained ingame to make the game more realistic and fun.





    INSTALLATION INSTRUCTIONS:
	This is pretty simple - run ItemsandGameplay.exe to upload the base files to your Override folder.
    Then, copy the files in Put_this_in_override to your Override folder as well (don't copy the actual
    folder, just the files inside it.  This allows for the new color crystals - you don't have to add them if
    you don't want to).  Then go play!





    **FEATURES**
	This modification adds the following color crystals (most are unique):
	*Please note that all color crystals shown here can be bought from Adum Larp on Dantooine.  Other 
    crystals will be sold by the first vendor on Tatooine or found by talking to various people or looting 
    certain corpses.

    	NORMAL:
		Cyan
		Indigo
		Magenta
		Orange
		Pale Green
		Silver
		Viridian
		Golden (found on Nemo's corpse on Dantooine)

    	INTENSE:*
		Amethyst
		Bronze
		Emerald
		Sapphire
		Topaz

	UPGRADE:
		Meditator (Unique)
		Rage (Unique)
		Kamaz
		Seltor
		Tzal
		Naver
		Kalam I
		Kalam II
		Kalam III
		Lintwar
		Geschik
		Xock

		*Intense colors are different because they have vivid colors or non-white saber cores

	This modification also adds new "super" items that YOU WILL RECEIVE INGAME.  You do NOT need to use
    cheats to get the items, although some items are tricky to get - some are received through dialogue and
    others are looted from corpses or bought from shops.  The items have descriptions ingame, so only their 
    codes are listed here:

	g1_i_supermask1       - Meditat Concentration System
	g1_w_supercrstl1      - Meditator Crystal
	g_i_supergloves1      - StealthAssault Gloves
	g_w_supergun1         - Destabilizer
	g_a_superarmor1       - Mirror Armor
	g_a_superarmor2       - Kalowyte Armor
	g_a_superarmor3       - Force Armor
	g_w_supersaber1	      - Meditat Saber
	g_w_supersaber2       - Meditation Saber
	g_i_superserum1       - Miracle Serum
	g_i_superimplnt1      - Meditat Concetration Package
	g_i_superimplnt2      - PoisonPoint Performance Package
	g_i_superimplnt3      - PoisonPoint Power Package
	g_i_superimplnt4      - PoisonPoint "Tingler"
	g_w_poisonpoint1      - PoisonPoint Blade
	g_w_supercrstl2       - Rage Crystal
	g_a_superrobe1        - Zapharos's Robe
	g1_w_goldencrys       - Golden Crystal
	g_w_supercrstl<2-12>  - Various Upgrade Crystals
	g_w_sbrcrstl<025-036> - Various Color Crystals
 
	Lastly, this modification changes feats and force powers, as well as other subtle aspects of the game.
    Most important is the force and feat gains per level, modeled below:

	SOLDIER:
		40 feat points total
	SCOUT:
		30 feat points total
	SCOUNDREL:
		20 feat points total
	CONSULAR:
		40 force powers total
	SENTINEL:
		30 force powers total
	GUARDIAN:
		20 force powers total

	It is recommended that Soldiers become Guardians, Scouts become Sentinels, and Scoundrels become
    Consulars.  You will also find that you will gain more than one feat/power per level occasionally - the
    Soldier and Consular classes actually gain up to 5 feats/powers per level - so get excited!  You will also
    receive different feats per level for all the classes - you no longer receive many feats/powers in the
    beginning, but will do so later (all classes receive certain feats/powers on the same levels, thereby
    evening out the classes).  No class gains feats/powers it can't have, however.
	Also important is that level requirements for feats and powers have changed.  While it is not a
    visible change, most powers and feats have higher level requirements.  This accomplishes two things: one,
    it forces the player to experiment with different feats while they wait for master-rank feats; two, this
    compensates for the increased amount of feats and powers per level.  I hope you enjoy these features.
	Droids have changed somewhat for the better, but have not been largely affected on any levels.  They
    don't have too many feats anyways.





    BUGS:
	Be aware that this mod is not designed to be compatible with any other mods.  While there is a likely
    chance you can use this with other modifications without consequence, avoid any mods changing feat/force
    power gains or saber colors.  Some item modifications will also have trouble with this, as well as some
    drop modifications.
	Lastly, without using cheats, certain items will be unavailable to your previous save games.  For
    instance, if you have already visited or bought from Adum Larp's shop on Dantooine, in most cases he will
    not sell the color crystals - this is the same with the Tatooine shop.  Any other items will not appear
    in similar cases - I recommend you start with a new character, anyways - it's more fun and you gain more
    feats/force powers than before!





    PERMISSIONS:
	This mod may not be used without the explicit permission of the author. This mod may not be 
    distributed on other sites without the express permission of the author.

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR
    ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE 
    MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE 
    OF THIS FILE.

