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Sheathable Bound Weapons & Armor
AUTHOR: Lord Zapharos (www.lordzapharos.com)
DATE: 26 September 2025
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LICENSE AND CREDITS:
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Creative Commons Attribution 4.0 International (https://creativecommons.org/licenses/by/4.0/)

You are free to share and transform this work (commercially or otherwise) provided you give proper
credit to Lord Zapharos, provide a link to this license, and indicate if changes were made.

I claim no copyright or credit whatsoever for the following mod(s):

    Daedric Armor by 4thUnknown
        (https://www.nexusmods.com/skyrim/mods/109799)

    Wraith Scythe by Immersive Weapons
        (https://www.nexusmods.com/skyrim/mods/27644)

Meshes for the Bound Scythe and Bound Armor were adapted (not copied) from the above mods. Textures
from those mods are not used at all by this one.


DESCRIPTION:
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Bound weapons in vanilla Skyrim are a bit frustrating. You cannot sheathe them, preventing their
use on horseback. Any time you change to a two-handed spell or weapon, you lose your bound weapon
and must re-cast it. Dual wielding of bound weapons is not possible. The only available items are a
sword, battleaxe, bow, and dagger. There are no maces, warhammers, shields, or armor pieces at all!

That all changes with this mod:

 - You can now summon bound armor, shields, maces, war axes, greatswords, warhammers, and scythes.
   These items work in first-/third-person and on horseback. All races and genders are supported.

 - New meshes with animated flame effects are added to ALL bound items, including vanilla weapons.
   Bound Armor utilizes a more subdued effect to provide a nice contrast with weapons.

 - Bound items can be unequipped or sheathed without canceling the spell and may be re-equipped by
   selecting them in the inventory. Items are removed when the spell ends; otherwise, they cannot
   be dropped and weigh nothing.

 - Dual-wielding of weapons is supported (but you can only have one of each type). Casting a second
   Bound Bow will replenish your bound arrows and automatically re-equip the bow afterwards.

 - The Bound Armor spell will equip 4 heavy armor pieces (body, feet, hands, and head). All pieces
   are fully compatible with Requiem's mass effect, spell cost, and arrow protection systems and
   can be freely changed in combat. Sound replacers e.g. for heavy boot steps are also supported.

 - Bound armor does NOT unequip your current clothing or jewelry when worn. You can even pair bound
   armor with regular armor! To avoid unbalancing the game, the armor rating of regular pieces is
   reduced to 5% while bound armor is equipped.

 - All bound spells and tomes are fully integrated into the game, and can also be learned through
   Requiem's spell choices menu when choosing the relevant perk. New items are compatible with most
   vanilla and mod-added perks. Armor rating will increase with Conjuration skill.

This mod combines features and fixes bugs in both Simply Bound Armor and Sheathable Bound Weapons;
if you have either of these mods installed, you will need to uninstall them first.

This mod conflicts with custom races and may conflict with armor/weapons using custom body slots.
If either of these apply to you, please refer to the TECHNICAL NOTES section below for a fix.


REQUIREMENTS:
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Skyrim Legendary Edition
Requiem 1.9.4 (will *probably* work with newer versions)
Immersive Sounds Compendium (optional; see below)

Simply Bound Armor and Sheathable Bound Weapons are NOT COMPATIBLE with this mod! You must remove
them before installing this mod. To do so, just follow the instructions below:

1. In your loaded save, make sure you have no bound weapon spells active. Then open the console and
   type the following commands:

    stopquest LZBA_qust_SheathableArmorPreventDrop
    stopquest SheathableBoundWeapons_PreventDrop

2. Make a full save and then exit Skyrim.
3. Repeat steps 1-2 for all affected characters.
4. Follow the uninstallation instructions for Simply Bound Armor to remove those files.
5. Follow the uninstallation instructions for Sheathable Bound Weapons to remove those files.
6. You can now install this mod!


INSTALLATION:
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1. Copy the "Data" folder from this directory to your main Skyrim directory (this is usually found
   in "C:\Program Files (x86)\Steam\steamapps\Skyrim"). If your load order contains Immersive
   Sounds - Compendium, rename the "Data_ImmersiveSounds" folder to "Data" and copy that instead.
2. Activate "SheathableBoundWeaponsArmor.esp" with your mod manager of choice.


UNINSTALLATION:
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1. In your loaded save, make sure you have no bound spells active, then type the following command:

    stopquest LZSBW_qust_makeBoundItemsPersistent

2. Make a full save and then exit Skyrim.
3. Repeat steps 1-2 for all affected characters.
4. Deactivate/remove the ESP and all added files.


SKYRIM SPECIAL EDITION USERS:
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This mod was designed in Skyrim Legendary Edition and WILL NOT WORK with Skyrim Special Edition. If
you decide to convert this mod to work in Skyrim Special Edition, I would be happy to bundle your
converted version with this mod and give you due credit -- just send me your conversion.


TECHNICAL NOTES:
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This mod does NOT work with custom races out-of-the-box. To add support for a custom race:

1. Open and load the mod in xEdit.
2. Add your custom race to the "Additional Races" section in each of the following records:

    LZSBW_arma_boundShield [ARMA:xx00081B]
    LZSBW_arma_boundCuirass [ARMA:xx00081E]
    LZSBW_arma_boundBoots [ARMA:xx00081F]
    LZSBW_arma_boundGauntlets [ARMA:xx000820]
    LZSBW_arma_boundCrown [ARMA:xx000821]
    LZSBW_arma_boundCrownArgonian [ARMA:xx000822]
    LZSBW_arma_boundCrownKhajiit [ARMA:xx000823]

3. Close xEdit and save your changes. That's it!

---

To prevent your current armor from becoming unequipped by Bound Armor and making you naked, all
armor pieces, both mystic and regular, use the following equipment biped slots:

    Cuirass:    56
    Boots:      54
    Gauntlets:  58
    Crown:      55

These equipment slots are not used by the vanilla game. However, if any of your mods use the above
slots for their own armor/clothing/jewelry, a conflict will occur. In such a case, you won't be
able to equip the affected Bound Armor pieces alongside the mod's conflicting items. This problem
only applies to Bound Armor; never to shields.

If this occurs, you can fix the issue by setting the affected Bound Armor piece to use a different
equipment slot. The patching process may look intimidating at first, but is quite straightforward
once you get used to it:

1. Choose a new, non-conflicting slot (refer to https://ck.uesp.net/wiki/Biped_Object).

2. In xEdit, go to the conflicting ARMA record and change "First Person Flags", located within the
   "BOD2 - Biped Body Template" section, to use your new slot. Make sure that you also remove the
   old slot from this same section. Possible conflicting records include:

    LZSBW_arma_boundCuirass [ARMA:xx00081E]
    LZSBW_arma_boundBoots [ARMA:xx00081F]
    LZSBW_arma_boundGauntlets [ARMA:xx000820]
    LZSBW_arma_boundCrown [ARMA:xx000821]
    LZSBW_arma_boundCrownArgonian [ARMA:xx000822]
    LZSBW_arma_boundCrownKhajiit [ARMA:xx000823]

3. In xEdit, go to the conflicting ARMO record and perform the same change as in step 2. Possible
   conflicting records include:

    LZSBW_armo_boundArmor "Conjured Cuirass" [ARMO:xx000824]
    LZSBW_armo_boundArmorMystic "Conjured Cuirass" [ARMO:xx000825]
    LZSBW_armo_boundArmorBoots "Conjured Boots" [ARMO:xx000826]
    LZSBW_armo_boundArmorMysticBoots "Conjured Boots" [ARMO:xx000827]
    LZSBW_armo_boundArmorGauntlets "Conjured Gauntlets" [ARMO:xx000828]
    LZSBW_armo_boundArmorMysticGauntlets "Conjured Gauntlets" [ARMO:xx000829]
    LZSBW_armo_boundArmorCrown "Conjured Crown" [ARMO:xx00082A]
    LZSBW_armo_boundArmorCrownMystic "Conjured Crown" [ARMO:xx00082B]

4. Close xEdit and save your changes.

5. Open the conflicting mesh(es), found in Skyrim\Data\meshes\armor\zapharos, in NifSkope.

6. Expand the root NiNode for your opened mesh.

7. For each NiTriShape you find:

    a. Expand the node.
    b. Click on BSDismemberSkinInstance.
    c. In the displayed Block Details, fully expand the Partitions section.
    d. Click on the assigned Body Part (starts with "SBP_") and change it to your new body slot.

8. Save the mesh.

9. Repeat steps 5-8 for ALL meshes given within the conflicting ARMA record, one-by-one.

That's it! Your mod's custom items and Bound Armor should now be fully compatible.

---

There are several records of note for modders who wish to expand on this one:

LZSBW_kywd_armorMaterialBound [KYWD:xx000830]       All armor pieces, including shields, have one
LZSBW_kywd_armorMaterialMystic [KYWD:xx000831]      of these keywords (but never both). Useful when
                                                    creating Perk Entry Points to provide different
                                                    features for bound vs. mystic. Normal materials
                                                    such as ArmorMaterialIron are NOT used by bound
                                                    items at all.

LZSBW_flst_boundWeaponSpells [FLST:A3000870]        Contains all bound weapon/armor spells. Used by
LZSBW_flst_boundArmorSpells [FLST:A3000871]         the Mystic Binding and Mystic Disruption perks.
                                                    Should be extended if a new spell is added.

LZSBW_flst_boundWeapons [FLST:A3000872]             Contains all bound WEAP records. Unused by this
LZSBW_flst_boundWeaponsMystic [FLST:A3000873]       mod, but can be useful when creating perks or
                                                    conditioned spells and scripts.

LZSBW_flst_boundArmor [FLST:A3000874]               Contains all bound ARMO records. Unused by this
LZSBW_flst_boundArmorMystic [FLST:A3000875]         mod, but can be useful when creating perks or
                                                    conditioned spells and scripts.

Bound spells CANNOT be safely casted by NPCs; all bound items used by the spells are quest objects
and only a single instance of these are permitted. Bound items CAN be added directly to NPCs, or a
custom spell could be created to add NPC support. In supporting this possibility, the scaling for
Bound Armor is found in "REQ Combat: Arrow protection from armors" [PERK:xx04E3C8], which already
affects both NPCs and the main player.
